//
//  GameController.h
//  Frog Jump
//
//  Created by Tri Vo on 7/25/13.
//
//

#ifndef __Frog_Jump__GameController__
#define __Frog_Jump__GameController__



#include <iostream>
#include "cocos2d.h"
#include "GeneralDef.h"

#define IPHONE      101
#define IPHONE_HD   102
#define IPHONE_5    103
#define IPAD        104
#define IPAD_HD     105

class GameController {
    
public:
    static void popScene(cc::CCScene *scene);
    static void pushScene(cc::CCScene *scene);
    static void replaceScene(cc::CCScene *scene);
    static cc::CCSize getWinSize();
    static int getDeviceType();
    static bool getSoundState();
    static bool getMusicState();
    static int getNumberOfLevel();
};


#endif /* defined(__Frog_Jump__GameController__) */
